Anna TEKKEN 7 Frame Data

Special Moves

Command Hit level Damage Start up frame Block frame Hit frame Counter hit frame Notes
in rage b+1+2 h 55 13 -9 Throw(KND) Throw(KND) Rage art
in rage qcf+2+3 m, m) 17,2 15 +5s JG JG Rage drive
1 h 7 10 +1 +8 +8  
1, 2 h, h 7,1 10 -1 +5 +5  
1, 2, 1 h, h, h 7,10,6 10 -3 +4 +4  
1, 2, 1, 4 h, h, h, h 7,10,6,18 10 +7 JG JG  
1, 2, 1, d+4 h, h, h, l 7,10,6,12 10 cs -13 -2 -2  
1, 2, 3 h, h, l 10 cs 7,10,10 -14 -3 -3  
1, 2, 4 h, h, h 7,10,22 10 -6 KND KND Tail spin
1, 4 h, l 7,12 10 cs -13 -2 -2  
2 h 10 10 +1 +7 +7  
2, 1 h, h 10,6 10 -3 +4 +4  
2, 1, 4 h, h, h 10,6,18 10 7 JG JG  
2, 1, d+4 h, h, l (TC) 10,6,12 10 -13 -2 -2  
2, 3 h, m 10,14 10 -11 0 0  
2, 3, B h, m (CJM) 10,14 10 -3 +8 +8  
2, 4 h, h 10,22 10 -6 KND KND Tail spin
2, d+4 h, l (TC) 10,1 10 -14 -3 -3  
3 h 14 14 -16 -5 -5  
3, 3 h, l (TC) 14,1 14 -17 -6 -6  
3, 3, 2 h, l, m 14,10,10 14 -13 JG JG  
3, 3, 3 h, l, h 14,10,18 14 -6 +5 JG  
3, 3, 3, 1 h, l, h, m 14,10,18,20 14 +2s +5s KND  
3, 4 h, h 14,2 14 -6 KND KND  
4 h 15 11 -9 +8 JG  
4, 3 h, l (TC) 15,13 11 -14 -3 -3  
f+2 h 14 14 -2 +4 +4  
f+2, 2 h, h 14,2 14 -7 12k +12k Tail spin
f+3 m 14 17 -13 -4 -4  
f+3, B m (CJM) 14 17 -5 +4 +4  
f+3, 2 m, m 14,2 17 -11 KND KND Tail spin
f+4 m 28 19 js14 -14 KND KND  
f+1+2 or WS+1+2 m 21 18 -18 KND KND  
f+2+3 m 25 14 -16 KND KND  
d/f+1 m 13 13 -1 +5 +5  
d/f+1, 2 m, h 13(12),10 13 -3 +2 +9  
d/f+1, 2, 3 m, h, m (TJ) 13,10,20 13 -12 KND KND  
d/f+1, 2, 3, b m, h 13, 10 13 -17 -12 -5  
d/f+1, 2, 4 m, h, h 13,10,22 13 -5 KND KND Tail spin
d/f+2 m 16 16 -12 JG JG  
d/f+3 m 13 14 -11 +1 +1  
d/f+3, 1, u or d m (SS) 13 14 -12 0 0  
d/f+3, 1, b m (CJM) 13 14 -15 -3 -3  
d/f+3, 1 m, h 13,10 14 -3 +7 7  
d/f+3, 1, 2 m, h, h 13,10,6 14 -2 +9 +9  
d/f+3, 1, 4 m, h, h 13,10,20   -3 -3 2  
d/f+3, 1, 4, 2 m, h, h, h 13,10,20,12   -4 0 0  
d/f+3, 1, 4, 2, u or b m, h, h, h (SS) 13,10,20,12   -5 6 6  
d/f+3, 1, 4, 2, 3 m, h, h, h, h 13,10,20,12,20   0 KND KND  
d/f+3, 1, 4, 2, u/f+3 m, h, h, h, m 13,10,20,12,22   -3 KND KND  
d/f+3, 1, 4, 2, 1+2 m, h, h, h, m 13,10,20,12,21   -18 KND KND  
d/f+3, 2 m, h 13,12   0 +1 +11  
d/f+3, 2, D/F m, h (CD) 13,12   -1 0 10  
d/f+3, 2, u or b m, h (SS) 13,12   -1 0 10  
d/f+3, 2, 1 m, h, h 13,12,6   -3 4 4  
d/f+3, 2, 1, 4 m, h, h, h 13,12,6,18   7 JG JG  
d/f+3, 2, 1, d+4 m, h, h, l (TC) 13,12,6,12   -13 -2 -2  
d/f+3, 2, 3 m, h, h 13,12,15   -10 1 1  
d/f+3, 2, 4 m, h, h 13,12,22   -6 KND KND Tail spin
d/f+3, 2, d+3 m, h, l (TC) 13,12,10   -14 -3 -3  
d/f+3, 3 m, h 13,6   -14 -3 -3  
d/f+3, 3, 3 m, h, h 13,6,8   -11 0 0  
d/f+3, 3, 3, 1 m, h, h, h 13,6,8,14   -9 15 15  
d/f+3, 3, 3, 3 m, h, h, h 13,6,8,20   -6 KND KND Tail spin
d/f+3, 4 m, h 13,20   -6 KND KND Tail spin
d/f+4 l 14 16 -16 +5s KND  
d/f+1+2 or CJM d/f+1+2 m 0 16 1 5 19  
d+1 sm 5 10 cs4 -5 6 6  
d+1 or FC+1, 4 sm, m 5,10   -11 0 0  
d+2 m 17 16 -1s +5s KND  
d+3 l (TC) 12 cs4 16 -17 -3 -3  
d+3 or FC+3, 2 l, m 12,10   -13 JG JG  
d+3 or FC+3, 4 l, h 12,18   -6 5 JG  
d+3 or FC+3, 4, 1 l, h, m 12,18,20   +2s +5s KND  
d+4 l 7 12 -13 -2 -2  
d+4 or FC+4, 1 l, h 7(10),10   0 6 11  
d+4 or FC+4, 1, u or d l (SS) 7(10)   -15 -4 -4  
d+4 or FC+4, 1, b l (CJM) 7(10)   -10 1 1  
d+1+2 m! 50 60 KND KND KND  
d/b+1 m 16 16 -12 3 3  
d/b+1, D m 16   -12 3 3  
d/b+1, 4 m, m 16,17   -15 -1 KND  
d/b+2 sm 8 11 -4 7 7  
d/b+2 or FC+d/b+2 or FC+d+2, 4 sm, m 8,10   -10 1 1  
d/b+3 l (TC) 21 27 cs6 -17 JG JG  
d/b+4 l (TC) 18 25 cs6 -18 -7 -7  
d/b+4, 3 l (TC), l (TC) 18,14   -16 -5 KND  
d/b+4, 4 l (TC), m (TJ) 18,15   -20S Throw(KND) Throw(KND)  
d/b+1+2 m 30 20 pc8 -13 KND KND Power crush
d/b+3+4 (clean hit) l (TC) 27 24 -26 -4 -4  
d/b+3+4 l (TC) 18 24 cs 6 -26 -6 -4  
d/b+3+4, 3 l (TC), h (TJ) 27(18),23   -7 KND KND  
b+1 m 14 18 -11 0 0  
b+1, 2 m, h 14,12   -12 -1 -1  
b+1, 2, 2 m, h, m (TJ) 14,12,24   -11 KND KND  
b+2 h 10 15 -9 1 1 Homing
b+2, 2 h, h 10,20   -7 KND KND  
b+4 m 17 20 -9 9 KND Tail spin, homing
u/b or u+1 m (TJ) 12 18 js9 -12 3 3  
u/b or u or u/f+1 h 17 15 -12 9 9  
u/f+1 h 10 13 -4 7 7  
u/f+1, 3 h, m 10,17   -16 7 KND  
u/f+1, 3, 3+4 h, m, mm 10,17,10,10   -4 JG JG  
u/b+3 m (TJ) 15 14 js6 -15 -4 -4  
u+3 m (TJ) 20 14 js6 -15 KND KND  
u/f+3 m (TJ) 22 25 js10 -3 KND KND  
u/f+4 h (TJ) 20 18 js9 -11 -3 -3  
u/f+4, 3 h (TJ), l 20, 10   -17 -6 -6  
u/f+4, 3, 4 h (TJ), l, h 20,10,14   -6 5 JG  
u/f+4, 3, 4, u or b h (TJ), l, h (SS) 20, 10   -7 4 4  
U/B+4 m 15 18 -18 -12 -12  
U/B+4, D m (TJ) 15   -19 -13 -13  
U+4 m (TJ) 18 18 -18 JG JG  
U+4, D m (TJ) 18   -19 JG JG  
U/F+4 m (TJ) 21 18 js13 -18 JG JG  
U/F+4, D m (TJ) 21 18 js13 -19 JG JG  
u/f+3+4 mm (TJ) 4,18 20 js9 -3s +5s +5s  
u/f, N, 4 m (TJ) 25 25 js9 -9 KND KND  
U/B,b (TJ)   js        
f, F+2 h 21 16 6 KND KND Homing, Tail spin
f, F+3 m (TJ) 14 15 js13 -13 JG JG  
f, F+3, 4 m (TJ), m 14,12   -23 JG JG  
f, F+3, 4, 3 m (TJ), m, m 14,12,9   -14 -3 -3  
f, F+3, 4, b+3 m (TJ), m, m (CJM) 14,12,9   -1 10 10  
f, F+3, 4, b+3, 4, 1+2 m (TJ), m, m, m! (CJM) 14,12,9,45   KND KND KND  
f, F+4 m (TJ) 20 31 js10 0 KNd KND  
f, F+4, B m (TJ) (CJM) 20   -9 KND KND  
f, F+1+2 m 25 18 -9 KND KND  
f, f, f+3 m (TJ) 20 23 js3 -23 KND KND  
FC+1 sm (TC) 5 10 cs1 -5 6 6  
FC+d/b or d+2 sm (TC) 8 11 cs1 -4 7 7  
FC+3 l (TC) 12 16 cs1 -17 -3 -3  
FC+4 l (TC) 10 12 cs1 -15 -4 -4  
WS+1 m 12 13 -3 7 7  
WS+2 m 22 18 -13 JG JG  
WS+3 m 20 11 -11 0 0  
WS+3, B m (CJM) 20   -3 8 8  
WS+4 m 16 11 -6 5 5  
FC+f+1 m 22 22 -9 KND KNd Wall bounce
FC+f+2 m 25 20 pc8 -14s KND KND  
FC+d/f+2 l (TC) 14 20 cs1 -21 KND KND  
FC+d/f+2~1 l (TC) 21 20 cs1 -21 KND KND  
FC+u/b+4 m (TJ) 15 18 js13 -18 -12 -12  
FC+u/b+4, D m (TJ) 15   -19 -13 -13  
FC+u+4 m (TJ) 18   -18 JG JG  
FC+u+4, D m (TJ) 18   -19 JG JG  
FC+u/f+4 m (TJ) 21 18 js13 -18 JG JG  
FC+u/f+4, D m (TJ) 21 18 js13 -19 JG JG  
FC+U/B+4 m (TJ) 25 14 js11 -33 -22 -22  
FC+U/B+4, D m (TJ) 25   -27 -16 -16  
FC+U+4 m (TJ) 28 14 js11 -33 KND KND  
FC+U+4, D m (TJ) 28   -27 KND KND  
FC+U/F+4 m (TJ) 30 14 js11 -33 KND KND  
FC+U/F+4, D m (TJ) 30   -27 KND KND  
SS+2 l (TC) 12 20 cs6 -12 0 1  
SS+3 m 23 21 4s 8s KND  
SS+1+2 mm (TJ) 8,21 19 -4 JG JG  
Opponent down d+3+4 l 20 17 -17 -6 -6  
Back against wall b,b,u/b m 21 35 1 KND KND  
BT+1 or 2 h 15 8 -8 3 3  
BT+3 or 4 h 18 10 -8 KND KND  
BT+d+1 or d+2 sm 10 10 -2 9 9  
BT+d+3 or d+4 h 12 10 -11 3 3  
b+3 (to CJM) (CJM)            
CJM d/f (CD)            
CJM 1 h 14 11 -9 15 15  
CJM 1 h 10 10 -13 -2 -2  
CJM 2, 1 h, m 10,12   -7 4 4  
CJM 3 m 18 12 -12 3 KND  
CJM 4 m (TC) 20 27 cs14 -29 KND KND  
CJM 1+2 m 20 17 -4s +6s +6s  
CJM 2+3 m 20 13 -16 KND KND  
CJM d/b or d+3 l 6 15 -11 0 0  
CJM d/b or d+3, 3 l, h 6,20   -7 7 7  
CJM u/b+4 m (TJ) 15 15 js8 -16 -5 -5  
CJM u+4 m (TJ) 20 15 js8 -16 -5 -5  
CJM u/f+4 m (TJ) 20 15 js8 -14 JG JG  
CJM f, F (TC) (Rol)   cs        
CJM f, F+3 m (TC) 27 30 -11 KND KND  
CJM f, F+4 h 21 40 7 JG JG  
qcf (CD)            
qcf+1 h 23 13 2 4 JG  
qcf+2 m 17 16 -12 3 KND  
qcf+2, 1 m, m 17,20   -14 KND KND  
qcf+2, 1, B m, m (CJM) 17   -13 2 KND  
qcf+3 m 14 16 -13 -2 -2  
qcf+3, 2 m, h 14,25   -8 KND Tail spin Tail spin
qcf+3, 3 m, h 14,8   -11 0 0  
qcf+3, 3, 1 m, h, h 14,8,14   -9 15 15  
qcf+3, 3, 4 m, h, h 14,8,20   -6 KND KND Tail spin
qcf+4 mm (TC) 12,12 18 cs5 -12 KND KND  
 

Throws

Command Hit level Damage Start up frame Break Break frame Notes
1+3 h 35 12 1 or 2 -6    
f+1+3 h 35 15 1 or 2 -6    
2+4 h 35 12 1 or 2 -3    
f+2+4 h 35 15 1 or 2 -3    
Left side throw h 40 12 1 -3    
Right side throw h 38 12 2 -3    
Back trhow h 60 12 None      
u/f+1+2 h 30(,20) 12 1+2 0    
d/f,d/f+1 h 43 12 1+2 -6    
b+1+3 or b+2+4 h and m reversal 25 + opp attack 3~8 f+1+3 or f+2+4 -6    
CJM auto low parry m 20 3        
CJM throw reversal h 25 8 NONE      
qcf+1+2 h 15 11 2 -2 (0 if not broken)    
-> 3, 4,3, 1+2   30   1+2 -4    
-> 1, 3, 2, 1   18   1 -4    
-> -> 3, 1, 4, 1+2, 1+2   25   1 -4    
-> -> 2, 1, 3, 4, 1+2   25   2 -4    
-> -> 2, 3, 1+2, 3+4, 1+2   30   1+2 -4    
-> 1+3, 3, 1+2   25   2 -4    
-> -> 4, 3, 4, 3+4, 1+2   30   2 -3    
-> -> 1+2, 4, 3, 1+2, 1+2, 1+3   28   1 -3    
 

10-hit

Input 1 2 1 2 3 3 2 1 2 4
Level h h h h h l h h h h
dmg 7 10 6 6 7 9 6 6 6 30
hit 8 5 4 1 -14 -15 -13 1 -4 KND
guard 1 -1 -3 -10 -25 -26 -24 -15 -10 -20
                     

 

Input 1 2 1 2 4 1 2 2 3+4 2
Level h h h h m m h h mm m
dmg 7 10 6 6 18 7 8 8 10,8 25
Hit 8 5 4 1 -8 -11 -9 -18 3 KND
Grd 1 -1 -3 -10 -19 -22 -20 -24 -8 -21

 

Input 1 2 1 2 4,B          
Level h h h h m          
dmg 7 10 6 6 18          
hit 8 5 4 1 -10          
guard 1 -1 -3 -10 -21